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A team containing Berbers: With Kasbah researched, Tarkans are created 25% faster at the Castle, upgraded 25% faster, and Conscription and Marauders are researched 25% faster.Infantry, heavy cavalry, Genoese Crossbowmen, Mamelukes, Camel Riders Another subtle disadvantage they have is their rather slow Rate of Fire, which makes them one of the slowest attacking melee units in the game.īut because the Huns have Paladins, Tarkans should only be used to fulfill their main role, which is to destroy buildings.Īs Tarkans are unique to the Huns, only technologies that are available to them are shown in the following table:Īrchers, siege weapons, Light Cavalry, buildings Tarkans come up short against infantry, heavy cavalry, and Camels. Tarkans should therefore be utilized as raiders both offensively and defensively due to their penchant for hit-and-run attacks.
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Tarkans are also useful in home defense scenarios in which the opponent sends siege weapons en masse. They are able to knock down defensive buildings with relative ease and are capable of dealing with archers in a counter-attack. Tarkans should be used for quick raids and hit-and-runs on buildings/towns/forward camps. As such Tarkans are effective against most ranged units, Light Cavalry, and buildings due to their high pierce armor and hit points. But the Tarkan's real specialty is destroying buildings, more of a mobile town destroyer rather than melee combat specialist like the Camel Rider or Paladin. In combat, Tarkans are best categorized as medium cavalry, something of a middle-ground between Light Cavalry and Knights, considering their cost, hit points, armor, and attack.